Subnautica 2 - Official Teaser Trailer
  • Carighan Carighan 3d ago 100%

    I'll be honest, Below Zero was... mighty fine?

    It was super disappointing in many regards, sure. But only compared to the extremely lofty heights of Subnautica. Years later, Below Zero is still easily the second-most-atmospheric survival game I've played. It's huge problem - that the on-land sections don't work in how they were shown before release and were clearly intended because access to heat is way too readily available and easy to trivialize - cuts deep into it since it takes a huge chunk of atmosphere out (and the on-land part looks pretty bad, it was clearly relying on the terror of having to warm up again quickly). But, even with that, the water parts close the wound up. Deep Arctic is even worse thalassophobia than the crater edge in the first game!

    Sure, it's disappointing and meh compared to the first game, but that's just a too high bar to clear. I'd advise to not expect this game to clear it, either. Like you said, Subnautica 1 was kinda lightning-in-a-bottle. Compared to a 100/100, even a 98/100 would feel disappointing. 💡

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  • Subnautica 2 - Official Teaser Trailer
  • Carighan Carighan 3d ago 100%

    Yeah I kinda hope they just go for full atmosphere solo, and say "fuck it" if people want to play it MP it'll ruin the terror anyways.

    That is, optimize the mechanics to work both solo and MP, but optimize story and atmosphere solely for solo play.

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  • Subnautica 2 - Official Teaser Trailer
  • Carighan Carighan 3d ago 100%

    This game has 4-player co-op. Hence the second player being shown. They talked about that a long time ago that SN2 will be MP.

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  • Subnautica 2 - Official Teaser Trailer
  • Carighan Carighan 3d ago 100%

    It's happening!!!! 🤩

    Trailer looks decent enough. Seems to lean strongly into the horror elements, which might be overdone, but also, it's kinda what Subnautica 1 made a splash with, how strongly it triggered thalassophobia before munching you as a giant sea snake.

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  • Is The Fold Method Bodies by Default a Missing IDE Feature ?
  • Carighan Carighan 4d ago 100%

    I read this and I kept thinking at first "There's no way I haven't seen this in IntelliJ bef..."... oh. Of course that's the one positive example. 😅

    Two thumbs up Jetbrains. And yeah, I think all IDEs for all languages should allow this as a modified view type. Maybe even bidirectional for special cases.

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  • Can you help me collect proofs that Elon Musk is against free speech and other bad things he has done/said ?
  • Carighan Carighan 4d ago 87%

    I mean hyperloop is just "train, but bad". No clue what people ever saw in that "tech".

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  • YSK: PayPal (USA) is updating their “Privacy Statement” policy to automatically share data about you with retailers. Policy takes effect 2024-11-27. Requires opt out by user to deny sharing
  • Carighan Carighan 1w ago 50%

    Uh, isn't that normal? People use PayPal because of the easy of use resulting from its inherently low security that is still far better than CC, not because there aren't sensible alternatives.

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  • Why is Mastodon struggling to survive?
  • Carighan Carighan 1w ago 100%

    I don't want to follow random people though? Twitter was useful as a way to follow specific companies and people to know when say, a service goes down or an update is released.

    These people and companies aren't on Mastodon.

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  • Why is Mastodon struggling to survive?
  • Carighan Carighan 1w ago 100%

    But the issue is that the temporary surges are not even followed by stability, they’re followed by decline. That’s not a recipe for sustainability.

    You mean after a surge there's less active users than before?

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  • Why is Mastodon struggling to survive?
  • Carighan Carighan 1w ago 71%

    There's just not many people on there. And I already never used Twitter except to read in-time updates from people and companies, so naturally with many of them being on Threads or Bluesky, that's where I'd go to get that information.

    I mean it's just normal to have a "social" part to social media, no?

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  • Eighteen treated for severe nausea in Stuttgart after opera of live sex and piercing
  • Carighan Carighan 1w ago 97%

    I wish they weren't all sold out, I kinda want to see it now. It's working! 😂

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  • Hurricanes should be given corporate sponsorship labels
  • Carighan Carighan 2w ago 100%

    "This hurricane brought to you by: Pepsi Co!"

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  • Is Ginger Ale a Root Beer?
  • Carighan Carighan 2w ago 100%

    *zpell

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  • ActivityPods 2.0 is out!
  • Carighan Carighan 2w ago 60%

    From a privacy perspective it'd be annoying if the default weren't one-identity-per-website, though. That's how it ought to work. If the user then wants to instead use a single one (akin to how OAuth logins allow you to use a single identity for auth purposes) that's on them, but it should not work that way without explicit enabling.

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  • ActivityPods 2.0 is out!
  • Carighan Carighan 2w ago 100%

    Yeah I was going to say, is there a tool for keeping multiple of these pods around so I can use different identities for (some) different sites?

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  • https://www.youtube.com/watch?v=tA_Kehn5qtI

    Slowly getting really excited for this. Between the demo and now the scenes showing here, I'm starting to really dig the new visuals, and the voice work in the playable part was **fantastic**. More Max! 🏳️‍🌈

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    https://opencritic.com/game/14865/shadows-of-doubt/export

    Game Information -------------------- **Game Title**: Shadows of Doubt **Platforms**: - PC (Apr 24, 2023) **Trailers**: - [Shadows of Doubt Early Access Launch Trailer](https://www.youtube.com/watch?v=ymMy-n3Bak0) - [Shadows of Doubt: March 2022 Gameplay Video](https://www.youtube.com/watch?v=hgY_7_S84pA) **Developer**: ColePowered Games **Publisher**: Fireshine Games **Review Aggregator**: **[OpenCritic - 71 average - 67% recommended - 10 reviews](https://opencritic.com/game/14865/shadows-of-doubt)** Critic Reviews ------------- **[CGMagazine](https://opencritic.com/outlet/82/cgmagazine)** - [Justin Wood](https://opencritic.com/critic/8041/justin-wood) - [4 / 10](https://www.cgmagonline.com/review/game/shadows-of-doubt-console-review/) >Shadows of Doubt as an idea is incredible; even the PC version of the game is fantastic; the console version, however, is riddled with issues that make it almost unplayable in its current state. ------------- **[Cerealkillerz](https://opencritic.com/outlet/465/cerealkillerz)** - [Julian Bieder](https://opencritic.com/critic/3391/julian-bieder) - *German* - [8.4 / 10](https://cerealkillerz.org/review-shadows-of-doubt-ein-frische-wind-den-das-detektivspiel-genre-schon-lange-noetig-hatte/) >Playing detective has never felt so organic! The procedurally generated map, which can be explored completely freely, offers a wide variety of ways to track down a perpetrator - or to end up in a dead end. Gameplay systems centred around stealth, profiling and physical confrontations and status effects, a social credit system or upgrading implants create a depth of gameplay that is unheard of in this genre. >However, one drawback is the repetitive process of filling in the form at the end of the case. Shadows of Doubt is unfortunately still full of bugs and glitches in its current state, but this should be tolerated in case of the first fully-fledged sandbox detective game. ------------- **[GamesRadar+](https://opencritic.com/outlet/91/gamesradar-)** - [Joel Franey](https://opencritic.com/critic/3423/joel-franey) - [3.5 / 5 ](https://www.gamesradar.com/games/simulation/shadows-of-doubt-review/) >What emerges is a genuinely impressive engine for generating narratives somewhere between Raymond Chandler and Philip K. Dick, but riddled with errors and overlooked features. ------------- **[God is a Geek](https://opencritic.com/outlet/111/god-is-a-geek)** - [Chris White](https://opencritic.com/critic/582/chris-white) - [8 / 10](https://www.godisageek.com/reviews/shadows-of-doubt-early-access-review/) >Shadows of Doubt is an incredibly smart and intricate detective thriller, giving you tons of freedom that can be both a blessing and a curse. ------------- **[God is a Geek](https://opencritic.com/outlet/111/god-is-a-geek)** - [Chris White](https://opencritic.com/critic/582/chris-white) - [8 / 10](https://www.godisageek.com/reviews/shadows-of-doubt-review/) >Shadows of Doubt may have a few problems that hold it back, but it's easily one of the most ambitious and exciting games of the year so far. ------------- **[PC Gamer](https://opencritic.com/outlet/162/pc-gamer)** - [Joshua Wolens](https://opencritic.com/critic/9577/joshua-wolens) - [83 / 100](https://www.pcgamer.com/games/sim/shadows-of-doubt-review/) >One part detective sim and one part chaos generator, Shadows of Doubt lives up to its influences as an immersive sim that actually makes good on its ambitions. ------------- **[Pro Game Guides](https://opencritic.com/outlet/892/pro-game-guides)** - [Connell Watson](https://opencritic.com/critic/10641/connell-watson) - [4.5 / 5 ](https://progameguides.com/shadows-of-doubt/shadows-of-doubt-review-indie-at-its-finest/) >An extremely addictive and satisfying core gameplay loop combined with exceptional gameplay, immersion mechanics, an outstanding setting, and a strong, fitting visual style make this an indie title for the history books. There is nothing like this out there, and I'd be shocked if there's anything like this again. ------------- **[Rock, Paper, Shotgun](https://opencritic.com/outlet/270/rock-paper-shotgun)** - [Brendan Caldwell](https://opencritic.com/critic/1592/brendan-caldwell) - [Unscored](https://www.rockpapershotgun.com/shadows-of-doubt-review) >Being a hapless detective in this superior cyber-noir will see you battle with your own brain as well as the game's bugs. Just try not to break into the wrong apartment. ------------- **[Use a Potion](https://opencritic.com/outlet/486/use-a-potion)** - [9 / 10](https://www.useapotion.com/2024/09/shadows-of-doubt-pc-review/) >Shadows of Doubt is simply brilliant, with its sleuthing gameplay loop proving clever, creative, and unpredictable in design to ensure that each case you solve will keep you fully immersed in its fascinating world. I was constantly amazed at how deep each case would go, and with cities on offer that are packed with citizens to interrogate and locales to explore, it’s hard not to feel blown away by the scale of it all. I haven’t played anything quite like it before, and whilst it does have some imperfections and some cases can leave you flummoxed for a little longer than I’d have liked, Shadows of Doubt offers the best representation of ‘solving a murder’ that I’ve EVER seen in gaming. ------------- **[XboxEra](https://opencritic.com/outlet/758/xboxera)** - [Jesse Norris](https://opencritic.com/critic/7583/jesse-norris) - [6 / 10](https://xboxera.com/2024/09/23/shadows-of-doubt-review/) >Shadows of Doubt should be great.  A lack of variety leads to repetition so quickly that I can’t recommend this 1.0 and console release.  If the devs continue supporting the game with new content, especially something more directed like the tutorial mission, then it could potentially become an indie classic.  For now, though the game is a mere shadow of its potential. -------------

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    insider-gaming.com

    This is going to be one of those "Ubisoft investigates Ubisoft and found that Ubisoft did nothing wrong at Ubisoft"-situations, isn't it?

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    eu.finalfantasyxiv.com

    All as usual fairly pricey, but the desk mat in particular is pretty cool!

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    survey.stackoverflow.co

    The really interesting part is IMO this one: ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Flemmy.world%2Fpictrs%2Fimage%2F75a8d131-ff94-4cbb-adc4-f30054e53736.webp)

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    kotaku.com

    I personally always dislike it, too. There are two reasons you might want to do this as a dev, of course. One of them I feel kinda half-asses your design, if you don't want to get a threat or failure during gameplay to get into the way of your storypacing, **just make a visual novel**. Or at least something like SOMA, Amnesia or Still Wakes The Deep. Or alternatively, if you want to make a game explicitly made for children that's okay, but then also do the marketing a bit more kid-centric IMO. I dunno, maybe this one is actually genuinely meant for children, but some of the humor and writing doesn't feel that way if I'm honest. Princess Peach does this more thoroughly: It is the same "handholding 100% of the time", but it's also **very** obviously meant to be played primarily by relatively small children!

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    store.steampowered.com

    Text copied and pasted from the linked Steam update (there's also a video showcasing things): **Brand New Gameplay Presets** You wanted a challenge, more variety, and more control over... everything! So we've given it to you. Starting today you can modify your trips in the Zone with 7 new presets: Pacific Drive The standard Pacific Drive experience - a Pacific Drive through the Olympic Peninsula. Scenic Tour Crafting requirements, resource consumption, driving difficulty, hazards, dangers, storms, and damage are all lowered or disabled. The player cannot die. A scenic route through the story of Pacific Drive. Joyride The same gameplay and tension as Pacific Drive, but gathering, crafting, and research requirements are all lowered. Damage and failure penalties are minimal. A Sunday Drive Focus on the Olympic Peninsula with minimal interruptions Nuclear Journey Every map will be filled with low dose radiation that is harmful to the player. Storms are faster and stronger, hazards and damage are more plentiful. An unpredictable, irradiated journey that only the car can protect you from. Mechanic's Road Trip Terrain and the status of the car impact driving more. Items to repair the car are more costly to craft, and can't be crafted on a run. A challenging drive and susceptible car will provide a test of your forethought, problem solving, and automobile experience. Olympic Gauntlet All aspects of the game are much harder - An extreme gauntlet to challenge the most dedicated Breachers. Iron Wagon All aspects of the game are much harder, and failing a run will delete your save file. An extreme gauntlet to challenge the most dedicated Breachers, with no room for failure. It doesn't end there though, you can create your own presets with over 50 new settings in addition to the base game's existing options. Tune and tweak your trips to be as punishing or as pain-free as you'd like, all from the same menu. **New Paintable Parts and Collectible Cosmetics** Unleash your inner artist and further customize your heroic wagon! Bumpers and wheels are now fully paintable. It's fully possible for you to create the best and brightest clown car station wagon imaginable, or black out your rig for a more Mad Max style adventure. Along with the new paintable surfaces, we've add two new collectible cosmetics to find out on a trip - an antenna topper and mirror hanger that fit in pretty well with the surreal, fantastical elements of the Zone. **Play Custom Music from Local Storage (PC ONLY)** Now that you've got a custom car... how about some custom tunes? One of the most requested features from the community was the ability to use your own playlists and music in game - and we're happy to say that this feature is also included in todays update. For PC players, you can now load your local music into a folder via local storage and Pacific Drive will pull it into the game. You'll be able to kick back and listen to it in the garage via the Jukebox or out on the road through your old station wagon speakers. Songs are loaded from `%localappdata%/PenDriverPro/Custom/Radio/` folder, and this feature supports .wav, .mp3, and .ogg files, as well as simple .m3u/.m3u8 files. Playlist files may point to an external internet radio stream as well (if the stream type is supported). Enabled in the Audio settings category, can choose to have no custom music (Default), a mixed playlist of default music and your custom set, or exclusively your own music. Reminder: If you are streaming the game or otherwise creating content, you could be at risk of DMCA strikes or content restrictions on platforms like Twitch and YouTube if you are playing copywritten music through Pacific Drive’s in game radio. Use this feature responsibly, and at your own risk. **The Anomalous Cosmetic Pack** Last but certainly not least... we have a new cosmetic DLC pack available! This Anomalous set features parts and decals that pay tribute to your favorite weirdness from out in the Zone. Included in this cosmetic DLC: Mailbox Bunny (Bobblehead) Sawblade (Hood Ornament) Tourist (Shifter) Anchor (Steering Wheel) Vacation (Sticker Pack) Anomaly (Decal Kit) Our paid cosmetic DLC packs allow Ironwood to continue to support the game with content updates just like this one! Stay tuned towards the end of the year for upcoming details about our Winter update and more - Pacific Drive just keeps getting bigger and better and we're very thankful that you're all along for the ride.

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    www.videogamer.com

    This emoji summarizes it perfectly: 🤢

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    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearFI
    Firefox Carighan 1mo ago 100%
    Firefox 130 added borders around buttons in high-contrast themes (finally). Should you not want them, here's how to disable them...
    https://bugzilla.mozilla.org/show_bug.cgi?id=1881851

    I am quite happy they added the borders, but I know some people use high-contrast themes as a base for their own theming and don't want this, in this case, add this to your `userChrome.css`: ``` :root { --toolbarbutton-outline: none !important; } ```

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    0
    meta.stackoverflow.com

    Obviously, given the subject matter, I had to let ChatGPT generate a summary for this: > The Meta Stack Overflow post discusses a policy decision regarding the use of generative AI tools, such as ChatGPT, on the platform. The key points include: > 1. **Ban on Generative AI**: The community has decided to prohibit the use of generative AI for answering questions on Stack Overflow. This is due to concerns about the quality and reliability of AI-generated content. > 2. **Quality Control**: The decision aims to maintain high standards for answers, as AI-generated responses may lack accuracy and context, potentially leading to misinformation. > 3. **Community Feedback**: The policy was influenced by feedback from the community, emphasizing the importance of human expertise in providing reliable answers. > 4. **Future Considerations**: The post suggests that while the current stance is a ban, the situation may be revisited in the future as the technology evolves. > Overall, the policy reflects a commitment to ensuring that the content on Stack Overflow remains trustworthy and valuable to its users.

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    techcrunch.com

    So... if the backend gets moved over to Wordpress, and Wordpress can already federate, I guess this means Tumblr is coming to the fediverse? 😮

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    https://eu.finalfantasyxiv.com/lodestone/news/detail/51122ce8ae169d0fe83fbce71db8ec841372fc25

    Nothing big, but the notable parts are: * European AWS data center closed. * Tuli and S9 no longer instanced. * 30 minute logout system disabled. * Bunch of bugfixes.

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    www.ea.com

    This is looking pretty good. I'm especially excited about them taking key bindings seriously, with even class-specific binds. Coming fresh off of Avatar Frontiers of Pandora - which I loved - where Ubisoft could not even be arsed to make key rebinding **usable** by having several hardcoded functions on E and F, absolutely crucial buttons that both block using ESDF to move (as is proper, as per Tribes) or using a lefty keybinding setup near the numpad for us 96% users. Don't get me wrong, this is still the successor to the severly undercooked if well-designed DA2 and then the big but also super tepid and boring DAI. Not truly excited about the game as a whole, and definitely not going to get this before a few patches have passed fixing the worst bugs. But for as laughable as the first trailer was, it's now looking... quite good?

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    store.steampowered.com

    > The closed alpha consists of two thrilling modes - Hotzone and Team Deathmatch - across three different maps (Ozone, Zenith and Frontier) and grants players an early look at each of its three factions. There is no time or match limit during the alpha, and it is free to play. > Iterating on the initial game’s success, 1047 has rebuilt Splitgate 2 from scratch. Suit up and portal into the action as an elite Ace, choosing between three factions - each with their own distinct abilities tailored to a variety of playstyles. Mix and match to create the ultimate team and play together to master Splitgate 2’s fast-paced combat unlocking new capabilities along the way.

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    https://twitter.com/KaroshiMyriad/status/1825844487299670366

    Reading through [her credits](https://en.wikipedia.org/wiki/Atsuko_Tanaka_(voice_actress)), wow did she voice a lot. The biggest one for me personally is probably Bayonetta. Would have never guessed that the same woman also voices Merlwyb. o7

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    eu.finalfantasyxiv.com

    Seems they're having technicaly issues not only with the account managed, but also the mobile app backend. At least according to the lodestone news.

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    www.rockpapershotgun.com

    From the article: > On the whole, Bloober's Silent Hill 2 sometimes seems more... visually led than it should. There's an innocent airiness and spaciousness to it, for all the shadows and grime, with puddles that grandly reflect the clouds and sumptuously imagined interiors that speak to an antiquated fixation with extravagant lighting effects and photorealistic fine-detailing for its own sake.

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