Game Video Clipping tool for Linux?
  • Malix Malix 4d ago 100%

    while davinci resolve is probably pretty top shelf as editor, just be mindful of limitations, namely: https://wiki.archlinux.org/title/DaVinci_Resolve#MP4,_H.264,_H.265_and_AAC_Support

    DaVinci Resolve free does not support decoding or encoding H.264 and H.265 video, regardless of the container type.

    Neither DaVinci Resolve free or Studio versions support decoding or encoding of AAC audio streams.

    Unless you feel like buying the studio version, you can't really use h264/h265 video codecs. For me this is pretty much a dealbreaker as I don't have hardware which could encode eg. AV1 video reasonably - and I really don't want to transcode recordings to different formats for editing.

    3
  • Fallout 4 is a great game with big flaws
  • Malix Malix 6d ago 100%

    It's been a while since I last played fallout 4 - outside of Fallout: London, while it's "technically" the same game, it's not. Haven't played the "next gen" patch version.

    Anyhoo:

    Right there with you about the settlements.

    Building my own fortress just for the sake of it? Sure, but functionally literally a single container box, few crafting tables, bed and maybe walls if you really want to is needed. I don't mind some settlers to make the place a bit more lively, but they have absolutely zero agency of their own. I just can't be bothered to micromanage a bunch of idiots who seem to be starving until you literally hold their hand and make them farm the plants that were right next to them all the time. Haven't tried sim settlements mod.

    The thing that starts to really annoy me is how some settlers seem to get captured by bandits all the time. My "favorite" was this one lady who got captured on weekly basis, and was held every week in the same bunker, tied down on the same spot. After several rescues the bandits just stopped respawning, so she was just sitting in the bunker tied down and all the doors were open. I like to imagine it was her kink and not just badly implemented repeating quest. Eventually I just stopped caring, it was getting stupid - even in Fallout's standards. In general the generated "quests" are fine, but they start to repeat pretty quickly.

    My preferred method was just to mod carry weights to zero and vacuum everything scrap looking on my adventures and craft away - I know I could just consolecommand in the parts, but I'd rather do some collection on my own.

    The adventuring in F4 was pretty great, I did enjoy snooping around the city and doing odd jobs here and there. I've played the game few times to like lvl 60-whatever but never finished the main quest - furthest I've gotten was apparently to start pushing the final attack to the institute but I just couldn't be bothered. I did finish the dlc's, tho.

    All in all, kinda feels like it's the middle of the road Bethesda-game, decent-ish on it's own, better with mods.

    10
  • Incredibly, you can now play Teardown in third person
  • Malix Malix 7d ago 100%

    I don't think you can take your 3 curved monitors in eg. trains or other travel with you. :P

    I don't have steamdeck either, but seems like pretty dope portable system to me.

    23
  • A school shooting videogame made by the parents of a victim aims to change minds about gun control: 'This is not a scary game, it's an educational game'
  • Malix Malix 2w ago 100%

    any% with glitches is pretty much always a wild ride to watch.

    on that note; man I need to get back on the IGN's playlist of "devs react to speedruns", most devs are such good sport when it comes to breaking their game :D

    13
  • A school shooting videogame made by the parents of a victim aims to change minds about gun control: 'This is not a scary game, it's an educational game'
  • Malix Malix 2w ago 98%

    TBF, generally speedrunners start speedrunning games because they love it to death (ie. have played it through several times already) and want to start challenging themselves in new ways.

    69
  • Just finished Doki Doki Literature Club, what a fucking rollercoaster
  • Malix Malix 2w ago 100%

    I played the freebie version ages ago, any thoughts on if the Plus -version's content worth revisiting it? The shock value of the game is kinda one-and-done I feel.

    12
  • How to run geogebra in wayland native mode?
  • Malix Malix 2w ago 100%

    just spitballing here, but: https://archlinux.org/packages/extra/any/geogebra/ -> requires java-runtime, so it's a java-app?

    the wiki ( https://wiki.archlinux.org/title/Wayland#Java ) seems to have some leads - but my takeaway is: with gtk3 it might work but otherwise the feature doesn't exist yet, but I dunno. Only java-app I run in wayland+plasma is Netbeans and it seems to work fine as is

    4
  • 'None of this makes any sense': Amazon's latest MMO import is a localization disaster
  • Malix Malix 2w ago 100%

    Part of me wants to experience the shitshow first hand, seems like an absolute riot. Realistically tho, never happening, I'll probably look up some gameplay video at some point.

    4
  • HELP: combining "decals" with alpha in compositor
  • Malix Malix 3w ago 100%

    weird, yesterday I couldn't get it to work with generated 4k x 4k square of just alpha, but today it does work a charm. Must have been tired and derped something fierce.

    Eitherway, so far, as far as jank solutions go, it seems to be the least jank. Thanks.

    2
  • HELP: combining "decals" with alpha in compositor
  • Malix Malix 3w ago 100%

    So essentially what I'm doing is thumbnails for my yt-videos, the scene itself is my logo & a video episode number (geonode thing that generates number outline, etc, all I need to do is change the number in geonode settings).

    Essentially:

    the ground "plane" is a shadow catcher.

    Then in compositor I want to add eg. game logo & some screenshot/relevant scene/background from game -> position/rotate them (separately) -> done. This is essentialy once-and-done.

    Occasionally the logo and background don't play nicely, so the logo needs some dropshadow, for this I sometimes just use the logo's alpha to make a black version of it & offset it somewhat under the original logo.

    (the left-corner of the first word of the logo)

    And this is where the cropping issue can happen. And as stated in op, I could add padding to the image, but again extra step OR do it logos/backgrounds in gimp.. etc etc, there are out-of-blender options, easy ones. But: Ideally I'd want to automate everything for the ultralaziness. :)

    edit: I did at once point add the logos as planes in the scene (as seen in the object outliner), but that was bit fiddlier than just dropping them in place in compositor, and similar "dropshadow" issue still existed, kinda. Some offset second plane does work - kinda. But logos tend to vary in size and aspect ratio, so it becomes fiddly rather quick - the compositor is easier in this case.

    2
  • What consoles are best enhanced by emulation? On the inverse, what consoles do you find provide a better experience than emulation?
  • Malix Malix 3w ago 100%

    Dolphin - absolutely banger of a gamecube/wii emulator. It has absolutely everything imaginable.

    Dolphin has so much customization if needed, it even allows typing mathematical equations to alter analog stick sensitivity curve. My mind was absolutely blown when I found that out. Added some tiny tweaks to it to "round out" the curve a bit, as I felt like the small movements didn't really register as neatly as I would have hoped, and with small mathy-math-math input it was great. For the life of me I can't remember what the equation was, probably squareroot or squaring the analog input so it curved a bit. (EDIT: I did the equation for trigger, not analog stick, but option for the stick is still there)

    Mesen is also quite dope for NES, at least the version I'm still using. I've understood the current version bundles nes and snes into same application? Either way, probably still pretty much top tier.

    IMO, best features:

    • integer scaling to big image, bilinear scaling back down to fit to screen. Less blur and pixels stay (visually) same size without distortion
    • online play

    ScummVM, not really an emulator per se, rathar an interpreter (afaik). Essentially it lets you play old (and some new) adventure games on modern systems. It does all adlib/midi/mt32 (with roms you need to source yourself) and graphics tricks. Unified settings and all my adventures in one places? Easily scummvm over actual retro-pc/mac/amiga/whatever.

    26
  • Hi So, the thing I want to accomplish is to add .png images, compile them and then transform the compiled montrosity (move/scale, etc). But the thing is, if I “alphaover” the images with some offset, for example: ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fsopuli.xyz%2Fpictrs%2Fimage%2F9cc65872-ce86-478a-b44c-0b164f1b304a.webp) ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fsopuli.xyz%2Fpictrs%2Fimage%2F5afa8305-43db-47ec-8f51-5d9eabdad0e0.webp) the image laid over the other cuts off, as the overlay can’t reach outside the dimensions of the underlaying one. I know I can just: - use eg. gimp and combine the images there, but I’d rather have my workflow entirely in blender. - add transparent padding for ~billion pixels around the decal as a workaround, but that sounds silly and “bruteforcing” the concept. How would I go about getting all overlaid images to display in full in such case? I’ve tried different options on the “alpha over” and “color mix” -nodes without results, but entirely possible that I just missed some critical combination. So, thoughts?

    12
    4

    Hi So, the thing I want to accomplish is to add .png images, compile them and then transform the compiled montrosity (move/scale, etc). But the thing is, if I "alphaover" the images with some offset, for example: ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fsopuli.xyz%2Fpictrs%2Fimage%2Ffe0015a3-f7bd-4ec0-b4f5-6a26261715a5.webp) ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fsopuli.xyz%2Fpictrs%2Fimage%2Ff56e0362-c143-485b-b33f-646a2a053ecd.webp) the image laid over the other cuts off, as the overlay can't reach outside the dimensions of the underlaying one. I know I can just: * use eg. gimp and combine the images there, but I'd rather have my workflow entirely in blender. * add transparent padding for ~billion pixels around the decal as a workaround, but that sounds silly and "bruteforcing" the concept. How would I go about getting all overlaid images to display in full in such case? I've tried different options on the "alpha over" and "color mix" -nodes without results, but entirely possible that I just missed some critical combination. So, thoughts?

    4
    0
    Grim Fandango
  • Malix Malix 4w ago 100%

    Grim Fandango is great, and the remaster with mouse controls is absolute peak with the added traditional mouse point&click interface. Though, mouse controls don't really work for every occasion in the game, but it's pretty minor issue overall.

    Shame the remaster couldn't really clean up the cutscenes, as those are VERY crunchy with the late 90's video compression. Kinda same for the static backdrop graphics. The in-game lighting did get a lot nicer!

    I've been meaning to test out https://hexagon.codes/grimhd - someone seems to be ai-upscaling the backdrops to modern resolutions & color depths, they seem very nice on the screenshots. So you know, disclaimer: haven't tried it myself, can't endorse it, and if you do: scan it for nasties first.

    18
  • Thoughts?
  • Malix Malix 1mo ago 100%

    you might have to explain the joke a bit. I get that jokes don't get better with explaining, but... I don't get it

    16
  • Eternal darkness: Saniety's Requiem, the game that deserves a spiritual successor but can't get one
  • Malix Malix 1mo ago 100%

    Eternal Darkness is one of the very few horror games I've played AND completed - well not 100%'d but played through twice, once on GC and once emulated.

    The game kinda waters down the whole sanity thing as you can just magick your sanity back up. Same for health, and magick goes up by just running in a circle for a bit. So essentially you can just max all meters all the time.

    Either way, it's a neat game. Even for those who are not really into horror games, as the game isn't really that spoopy - and this is coming from someone who just generally can't with horror games.

    12
  • anyone started late with gamepads?
  • Malix Malix 1mo ago 66%

    started with NES games in late 80's, so in theory I should be fine with game pads? Platformers and driving games I can generally do fine, anything else? ... heh, it's like watching parents use computers. I just can't do first/third person aiming with analog sticks or use bumpers/triggers at the same time with anything else.

    Mouse and keyboard are my weapons of choice, at least with those I'm not embarrassingly bad.

    edit: though, Nintendo Game Cube controller is kinda my thing, not that I've played much of NGC games or anything, but I did finish Eternal Darkness just fine (emulated, used savestates, but still), the controller just feels way more natural than modern xbox/ps controllers

    1
  • AMD EPYC CPU hacked onto B650 motherboard, hits 6.6 GHz with liquid nitrogen — $159 EPYC 4124P shows immense overclocking potential
  • Malix Malix 1mo ago 100%

    exactly this.

    As cool as it is (pun intended) to reach new heights with liquid nitrogen, what is the usecase for ~an hour (give or take) of stupid fast computing? I generally tend to use my machines longer than that.

    10
  • The Hideous Dance of the Harlequins
  • Malix Malix 1mo ago 100%

    ...seen this few times now, I'm apparently out-of-the-loop enough to not understand what this is about.

    Why are they doomed?

    10
  • Steam Families is here - Steam News
  • Malix Malix 1mo ago 100%

    Both seem reasonable. The banning is (AFAIK) mostly to prevent cheaters from making made-up familymember steam -accounts, and cheating in games as them. Once one made-up family member is banned, make another.

    24
  • games
    Games 1mo ago
    Jump
    Crew 2 is on sale for a dollar on Steam, Epic, Xbox, & PlayStation until 23rd of September
  • Malix Malix 1mo ago 100%

    so, what I'm hearing is: for the price of 1€ per head, makes an okay timewaster for friday night beer-fueled gaming for 40-something coop-folk.

    2
  • games
    Games 1mo ago
    Jump
    Crew 2 is on sale for a dollar on Steam, Epic, Xbox, & PlayStation until 23rd of September
  • Malix Malix 1mo ago 100%

    so how is the coop in this game? Racing as a team? How does it work? My friendgroup is VERY coop focused and 1€ is peanuts.

    1
  • https://i.imgur.com/QuP4VUD.jpeg

    (also; an album: https://imgur.com/a/H4EZCdV - changed the topic link to show the render, for obvious visibility. Album includes node-setups for geonodes and the gist of what I use for most materials) Hi all, I'm an on/off blender hobbyist, started this "project" as a friend of mine baited me a bit to this, so I went with it. The idea is to make a "music video" of sorts. Gloomy music, camera fly/walkhrough of a spoopy house, all that cheesy stuff. It started basically with the geonodes (as shown in the imgur album) - basically it's a simple thing that generates walls/floorlists around a floor-mesh and applies given materials to them, nothing fancy but it allows me to quickly prototype the building layout. The scene uses some assets from blendswap: - https://blendswap.com/blend/14139 - furniture, redid the materials as they were way too bright for the direction I intended to go. But the modeling on the furniture is top notch, if a bit lowpoly but nothing a subsurf mod. can't fix. - https://blendswap.com/blend/25115 - the dinner on the table. Also tweaked the material quite a bit, the initial one was way too shiny and lacked SSS. Thanks to the authors of these blendswaps <3 edit: the images on paintings on the wall are some spooky paintings I found on google image search, but damn it I can't recall the search term to give props. I'm a failure. The source for the wall/floor textures are lost to time, I've had these like a decade on my stash. Wish I could make these on my own :/

    27
    3
    www.youtube.com

    ...Yea I legit got nothing. What a weird concept but... I'm oddly down with it.

    74
    7
    shencomix.tumblr.com

    edit: also, no idea what's going on with the kirby lore, as referred in the comic.

    61
    6

    So, done several of this carjacking missions now, when they're timed, I usually get within like 200-300m away from the target until time runs out, even if I've literally leaned on the pedal and had straight road with next to no traffic on it. I can only assume there are more optimal ways to get to the destination than what the "gps routing" is giving me, unless I just plain old need to "gid gud". Give it to me straight, are these just brutally tight timewise or do I just plain suck? I wouldn't usually care for optional things, but El capitan berating me each time is getting old.

    25
    6

    I have several pieces of cyberware, which when upgraded from tier 5 to 5+, basically all the ... tertiary? stats (the blue ones at the bottom of the item card) go down. While it is true that the main feature of the cyberware piece does USUALLY get marginally better, it seems weird that the other stats go down? But sometimes it seems to turn worse too, for example Deep-field Visual Interface, got a tier 5 version of it: * Crit Chance increases the further you are from the enemy (max. 95% at 90 meters) * Cool Attuned: +1% Crit. Damage per Attribute Point But when upgraded to tier 5+, the first stat becomes (edit: found a screenshot for this: https://i.imgur.com/CzLAWlY.png) * Crit Chance increases the further you are from the enemy (max. 92% at 95 meters) which to me feels just worse, unless I'm completely missing something here. Lower max cc at longer range? Wut? What's the dealio? Does the upgrade view not take into account some perks I've selected or something? Or taking them into account wrongly/partially/derp? It feels weird to not upgrade my gear because the higher tier item is just worse and I'm swimming in crafting materials.

    19
    7