https://i.imgur.com/SxSRiOV.png

I was thinking about single target protection spells to add for an aura commander deck, and it came to my mind that it was weird that no hexproof-granting (not just until end of turn) aura with flash existed, so I made one. Maybe the cost is too efficient at just 1, but 2 mana seemed too much for how specific this is. And although it's quite simple to grasp, it's a rare for the sheer efficiency alone, although maybe it could be a fine addition to some peasant cubes.

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https://i.imgur.com/WbBLZcg.png

The design process of this card was pretty straight-forward, honestly. I was looking through the cards in my peasant cube to find room for the new [[Mocking Sprite]], when I glanced at the always-reliable [[Warden of Evos Isle]] and thought "Wouldn't it be cool if I could get the effects of both this cards in just one?"

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MTG 1y ago
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MTGZone 1,000 subscribers giveaway!
  • fargoth_ur7 fargoth_ur7 1y ago 100%

    There were a couple of cards that I submitted to the custom cards subreddit that were later printed almost exactly like I posted them. I mostly remember Foundation Breaker (mine was 2GG cost and 3/2) and Damn (mine was 1BB // 3WW for the costs)

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  • https://i.imgur.com/vMiyYdl.png

    This is a hypothetical balanced version [[Necropotence]] that I was discussing with a friend, mainly with the intention of being balanced for 1 vs 1 play.

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    Mod Ideas for a More Modern Skyrim
  • fargoth_ur7 fargoth_ur7 1y ago 100%

    Something that has been on my mind for quite some time, and that I would consider learning to mod just to make it happen would be discretizing the potion and enchantment system. By that I mean that instead of having the ability of making potions that restore 50 health, 51, 52, etc., depending on how high your alchemy, you would only have discrete values, eg. 25, 50, 75, 100, 125..., or whatever you choose, and you jump from one to the next instead of going through all the intermediate integer values.

    That would avoid a lot of inventory clutter that you get from making potions and leveling alchemy in the process. I remember I've seen a mod that does this once, but it didn't seem very active and updated.

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  • https://i.imgur.com/QC8QhxR.png

    This is a recent design I made, reusing the art and name from the namesake card (which is mostly a limited card). I wanted to create a powerful card for a tokens archetype in cube, that was powerful enough to be interesting to other archetypes too.

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    MTG 1y ago
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    What do you all think about "The Ring Tempts You" mechanic?
  • fargoth_ur7 fargoth_ur7 1y ago 75%

    I mostly dislike it for requiring outside game pieces to function, making it overly complicated, all for trying to fit the lore into the mechanics too hard. Similar to the problem I have with dungeons and initiative.

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  • This is a kind of post that I enjoyed a lot in /r/mtgcube in reddit. If you want to give a draft to [my cube](https://cubecobra.com/cube/list/6r2) (I have a brief description in its overview about its archetypes and intended strategies), leave a link to yours and I'll give it a draft too. I also have a [peasant cube](https://cubecobra.com/cube/list/450peasant) in case you prefer it.

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