Rough beginnings with new projects in Godot
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearMR
    mrsgreenpotato
    3d ago 100%

    Some type of logistics tycoon, maybe mixed with some puzzle solving. There are a couple of ideas I'm currently running around 😅

    2
  • Break it up! Improving Your Godot Code Using Components
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearMR
    mrsgreenpotato
    3d ago 100%

    Yes, as long as you know what components are inside the Zombie scene, then you can export it. But the idea of being more flexible is that you shouldn't need to update the Zombie class when you add a new component to it. E.g. You want the zombie to be "Bumpable" now (for some reason :)), then you should be able to just add the Bumpable node to your Zombie scene and that's it. With your approach, you'd need to also reference and export it in the Zombie class first.

    1
  • Rough beginnings with new projects in Godot
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearMR
    mrsgreenpotato
    3d ago 100%

    Some type of logistics tycoon, maybe mixed with some puzzle solving. There are a couple of ideas I'm currently running around 😅

    3
  • Break it up! Improving Your Godot Code Using Components
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearMR
    mrsgreenpotato
    3d ago 100%

    We don't have generics in gdscript unfortunately, there's a whole thread discussing about it here. You'd need to either have this piece of code in every place you want to retrieve the component, or you could have a static function in the component class that takes a node as a parameter and checks if it has children nodes of the correct type. Then it can return the correct type node as well and should be fully type safe. But you need to have this static function on each and every component class, which I think you can't overcome without generics.

    1
  • Break it up! Improving Your Godot Code Using Components
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearMR
    mrsgreenpotato
    3d ago 100%

    Correct, I'd also use exported values if possible. But that isn't flexible enough in some cases, because you'd need to individually export all possible attributes that the node might have.

    For it to be more flexible, you could have something like this:

    for child in get_children():
      if child is ClassNameHere:
        return child
    

    That would give you the same result as described in the article, without string reference. You could make a static func for it and call it a day :)

    1
  • Break it up! Improving Your Godot Code Using Components
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearMR
    mrsgreenpotato
    3d ago 100%

    Why are people still using string references? Like in the case of "Bumpable" - this could be a class name and reference could be via the class name instead of checking the node name by string. String references are super dangerous, as you will get a potential error only at runtime if you make a typo, IDE can't help you. Don't get me wrong - I like the idea behind component pattern and I use it myself sometimes, but the execution could be better in my opinion, unless I'm missing some obvious reasons for doing it this way.

    3
  • https://vm.tiktok.com/ZGddCbbBb/

    My new project based around trains. What do you think about it? [Streamable.com alternative link](https://streamable.com/ongwpc)

    20
    16
    My first game just entered Open Beta Test - turn based strategy with toy army men - Bedroom Battlegrounds
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearMR
    mrsgreenpotato
    5mo ago 100%

    Hey, I'm a game dev behind Bedroom Battlegrounds. Thanks for the nice comment! Indeed, I plan on adding more diverse "battlegrounds", with the title I wanted to reflect the child-playing aspect of the game. If there's interest in the game, I have plenty of ideas on how to expand it further!

    4
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
    My first game just entered Open Beta Test - turn based strategy with toy army men - Bedroom Battlegrounds
    store.steampowered.com

    cross-posted from: https://discuss.tchncs.de/post/16600744 > My first game just entered Open Beta Test - turn based strategy with toy army men - Bedroom Battlegrounds > > Hello all, > I'm happy to announce that I've just opened beta test for my first Steam game release, which will be available between 30.05 and 02.06. > > This is a turn based strategy game, where you play with toy army men trying to conquer your opponent on the other side of the room. Available in single player mode against the AI, or local multiplayer, also via Steam Remote Play. > > Steam page: > https://store.steampowered.com/app/2776110/Bedroom_Battlegrounds/ > > I'd be very happy to hear your feedback, which you can send over here, or through a dedicated feedback form. > https://forms.office.com/r/nvt7vAz9kF > Your feedback will play a crucial role in enhancing the game before releasing the demo for the upcoming Steam Next Fest, and subsequently full version of the game later this year. > > Looking forward to hear your feedback. > Happy conquering!

    14
    0
    store.steampowered.com

    cross-posted from: https://discuss.tchncs.de/post/16600744 > My first game just entered Open Beta Test - turn based strategy with toy army men - Bedroom Battlegrounds > > Hello all, > I'm happy to announce that I've just opened beta test for my first Steam game release, which will be available between 30.05 and 02.06. > > This is a turn based strategy game, where you play with toy army men trying to conquer your opponent on the other side of the room. Available in single player mode against the AI, or local multiplayer, also via Steam Remote Play. > > Steam page: > https://store.steampowered.com/app/2776110/Bedroom_Battlegrounds/ > > I'd be very happy to hear your feedback, which you can send over here, or through a dedicated feedback form. > https://forms.office.com/r/nvt7vAz9kF > Your feedback will play a crucial role in enhancing the game before releasing the demo for the upcoming Steam Next Fest, and subsequently full version of the game later this year. > > Looking forward to hear your feedback. > Happy conquering!

    9
    0
    store.steampowered.com

    cross-posted from: https://discuss.tchncs.de/post/16600744 > My first game just entered Open Beta Test - turn based strategy with toy army men - Bedroom Battlegrounds > > Hello all, > I'm happy to announce that I've just opened beta test for my first Steam game release, which will be available between 30.05 and 02.06. > > This is a turn based strategy game, where you play with toy army men trying to conquer your opponent on the other side of the room. Available in single player mode against the AI, or local multiplayer, also via Steam Remote Play. > > Steam page: > https://store.steampowered.com/app/2776110/Bedroom_Battlegrounds/ > > I'd be very happy to hear your feedback, which you can send over here, or through a dedicated feedback form. > https://forms.office.com/r/nvt7vAz9kF > Your feedback will play a crucial role in enhancing the game before releasing the demo for the upcoming Steam Next Fest, and subsequently full version of the game later this year. > > Looking forward to hear your feedback. > Happy conquering!

    9
    0
    store.steampowered.com

    cross-posted from: https://discuss.tchncs.de/post/16600744 > My first game just entered Open Beta Test - turn based strategy with toy army men - Bedroom Battlegrounds > > Hello all, > I'm happy to announce that I've just opened beta test for my first Steam game release, which will be available between 30.05 and 02.06. > > This is a turn based strategy game, where you play with toy army men trying to conquer your opponent on the other side of the room. Available in single player mode against the AI, or local multiplayer, also via Steam Remote Play. > > Steam page: > https://store.steampowered.com/app/2776110/Bedroom_Battlegrounds/ > > I'd be very happy to hear your feedback, which you can send over here, or through a dedicated feedback form. > https://forms.office.com/r/nvt7vAz9kF > Your feedback will play a crucial role in enhancing the game before releasing the demo for the upcoming Steam Next Fest, and subsequently full version of the game later this year. > > Looking forward to hear your feedback. > Happy conquering!

    56
    4
    store.steampowered.com

    cross-posted from: https://discuss.tchncs.de/post/16600744 > My first game just entered Open Beta Test - turn based strategy with toy army men - Bedroom Battlegrounds > > Hello all, > I'm happy to announce that I've just opened beta test for my first Steam game release, which will be available between 30.05 and 02.06. > > This is a turn based strategy game, where you play with toy army men trying to conquer your opponent on the other side of the room. Available in single player mode against the AI, or local multiplayer, also via Steam Remote Play. > > Steam page: > https://store.steampowered.com/app/2776110/Bedroom_Battlegrounds/ > > I'd be very happy to hear your feedback, which you can send over here, or through a dedicated feedback form. > https://forms.office.com/r/nvt7vAz9kF > Your feedback will play a crucial role in enhancing the game before releasing the demo for the upcoming Steam Next Fest, and subsequently full version of the game later this year. > > Looking forward to hear your feedback. > Happy conquering!

    33
    0
    store.steampowered.com

    cross-posted from: https://discuss.tchncs.de/post/16600744 > My first game just entered Open Beta Test - turn based strategy with toy army men - Bedroom Battlegrounds > > Hello all, > I'm happy to announce that I've just opened beta test for my first Steam game release, which will be available between 30.05 and 02.06. > > This is a turn based strategy game, where you play with toy army men trying to conquer your opponent on the other side of the room. Available in single player mode against the AI, or local multiplayer, also via Steam Remote Play. > > Steam page: > https://store.steampowered.com/app/2776110/Bedroom_Battlegrounds/ > > I'd be very happy to hear your feedback, which you can send over here, or through a dedicated feedback form. > https://forms.office.com/r/nvt7vAz9kF > Your feedback will play a crucial role in enhancing the game before releasing the demo for the upcoming Steam Next Fest, and subsequently full version of the game later this year. > > Looking forward to hear your feedback. > Happy conquering!

    25
    3
    store.steampowered.com

    Hello all, I'm happy to announce that I've just opened beta test for my first Steam game release, which will be available between 30.05 and 02.06. This is a turn based strategy game, where you play with toy army men trying to conquer your opponent on the other side of the room. Available in single player mode against the AI, or local multiplayer, also via Steam Remote Play. Steam page: https://store.steampowered.com/app/2776110/Bedroom_Battlegrounds/ I'd be very happy to hear your feedback, which you can send over here, or through a dedicated feedback form. https://forms.office.com/r/nvt7vAz9kF Your feedback will play a crucial role in enhancing the game before releasing the demo for the upcoming Steam Next Fest, and subsequently full version of the game later this year. Looking forward to hear your feedback. Happy conquering!

    30
    5
    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearFA
    Factorio mrsgreenpotato 1y ago 98%
    Factorio Friday Facts #381 - Space Platforms
    factorio.com
    72
    7
    factorio.com

    Changes in regards to the remote view coming in 2.0.

    20
    6
    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearFA
    Factorio mrsgreenpotato 1y ago 98%
    Factorio Friday Facts #380 - Remote view
    factorio.com

    Changes in regards to the remote view coming in 2.0.

    62
    6
    imgur.com

    I'm trying to port my game from Unity to Godot and I got stuck on the issue of recreating the material I used in Unity, specifically the Normal Map. It doesn't seem to work properly as it did in Unity and I don't know what I am supposed to do. See the video, where I show that enabling the Normal Map property on the Material of MeshInstance3D basically just disables the lighting on that surface. I tried recreating the normal map in some online software, but that didn't change anything. Weird thing is that the material works correctly in the material preview on the right side of the editor, but not when applied to the mesh. Any idea what could I try to fix this? **Edit:** The issue actually resolved itself after I applied the textures to another MeshInstance3D. I don't know why it didn't work on the first mesh...

    4
    2

    We're Polish living in Germany and were invited to a wedding in India by a friend of ours. The groom is Indian and the bride is Mexican, to make things more complicated. It's planned at the end of November. That's the first time going to India for us, we don't know much about the culture. We don't know what we should get them as a gift. What would be a good idea for a gift? What's traditionally gifted there? There's supposed to be another wedding in Mexico next year, to which we'll also be invited, so in case you have any ideas for that wedding - feel free to chime in already! Thanks for all the responses!

    59
    17
    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
    Unity apologizes and updates their infamous Runtime Fee
    blog.unity.com
    3
    1
    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearFA
    Factorio mrsgreenpotato 1y ago 100%
    Friday Facts #376 - Research and Technology
    factorio.com

    Some clarification in regards to the last quality updates and more news about research and technology in the upcoming expansions.

    35
    6
    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearFA
    Factorio mrsgreenpotato 1y ago 98%
    Friday Facts #375 - Quality
    factorio.com

    Quality of items in the expansion!

    73
    16